On September 11, Roblox announced that creators will stop cashing out and start getting paid. The announcement on the Roblox Developer Forum introduces Roblox Wallet, "a new financial account built directly into Creator Hub," and puts the change in one line: "With Wallet, your earnings will be paid out automatically every business day in USD. There's no request to submit and no monthly cooldown."
Roblox has paid creators more than $5 billion through DevEx since 2013, including more than $1.7 billion in the twelve months to June 2026. The largest creator economy in games is moving that flow off a monthly redemption program and into an account the creator holds.
What changes for a creator
DevEx turned Robux into dollars on request, once a month, and then the dollars left the platform. Wallet reverses the order. Earnings arrive as dollars every business day once a sale clears its hold period, and they stay in an account the creator controls until the creator moves them.
Creators see the daily payout next to every sale that made it up, filter and export transactions "directly into your accounting workflows," and find tax documents in the same place. They can transfer to a bank on their own schedule, spend on ads from the balance, and buy Robux back at the DevEx rate of $0.0038 rather than the retail price. In 2027 a Roblox Card lets them spend the balance anywhere major card networks are accepted.
The FAQ also covers what happens to a creator in trouble. If a creator is suspended or banned, "the funds already in your Wallet will remain available to you," and if Roblox closes a Wallet after a permanent ban, the creator gets "the opportunity to move funds out to an external account." Pending earnings can still be held or forfeited under the Terms of Use, as with DevEx, but money that has landed stays reachable.
It starts in December 2026 with US sole proprietors aged 18 and over, by invitation. Groups, incorporated businesses, creators aged 13 and over with parental consent, and international regions follow in 2027, with "opt-in for being paid out in local currency." DevEx ends in the US in mid-2027 and runs longer elsewhere.
Why this is where games are going
Roblox gave the reason in its own post: "individual creators have built larger businesses with teams, expenses, and cash flow needs." A monthly cash-out works for a hobby. A business needs money it can see arriving, spend from, reconcile and pay a team out of.
Roblox is retiring the monthly cash-out for that reason, and the reason holds on every platform where outside people make the content: mod marketplaces, UGC programs inside live games, tournament circuits, asset stores. The largest one has now acted on it, and a platform that still pays monthly, by manual request, is paying the way the category leader has decided to stop paying.
Embedded finance used to mean a platform building a bank. Roblox did not do that. It put a licensed partner behind the account and kept the experience inside Creator Hub. This is the pattern that makes the shift possible for platforms far smaller than Roblox. The platform owns the experience; a licensed financial partner provides the payment services underneath it.
More accounts make every account more useful
Email was only as useful as the number of people who had an address. Each new address made every existing one worth more.
Dollar accounts built into platforms work the same way. When millions of creators hold one, paying them becomes a transfer between accounts rather than a wire to a stranger's bank. Group payouts are the first sign: Roblox says that until group wallets launch, "if a collaborator has a Wallet, then they'll receive USD at the correct rate." Every platform and provider building in this direction gains from accounts reaching creators at this scale. We do too.
How we do it for platforms that are not Roblox
Most platforms that pay creators are smaller than Roblox and will not build this themselves. That is who we build for.
We reconcile what each creator earned across the platforms and storefronts where a game sells, run the revenue splits between collaborators, and pay each person into a dollar account they control. Payouts land in 95 countries and territories, and onboarding covers 227; the full list is on our country coverage page. Between the platform paying in and the creator's account, the money settles as 1:1 USD-backed stablecoins, the way SWIFT settles a wire underneath the bank statement. Creator balances sit in enterprise-grade wallets secured by Coinbase, Circle and Privy, segregated per customer.
The platform keeps the creator relationship and the experience. We run the reconciliation, the splits and the payout. More on the flow for international creator payments and for UGC programs inside live games.
The part still open
Roblox's first phase is US creators paid in US dollars, which is the easiest version of this problem. The hard part is the line in the roadmap about local currency: which countries, over which local rails, at what conversion cost, and whether a creator in Manila or São Paulo gets the same daily experience as one in Ohio. Roblox has not said yet. It is the part of the problem Oncade spends most of our time on, and we expect it to take everyone building here, platforms and providers alike, several years of country-by-country work.
If you run a platform that pays creators
If your creators still wait for a monthly cash-out, or you are working out how to give them an account without becoming a bank, talk to us. We will show you what the flow looks like for your creators and your countries.


